I’ve loved being able to really dig into the business side of mobile gaming; most of my work up until this point had been on the consumer side. I learn a little bit more about the challenges of making and then sustaining a mobile game in the current overloaded climate with each article I get to write. The company that creates this content, Original 9, has always encouraged me to pursue the story as I see fit, and has never asked to place any mention of Chartboost itself within any of the pieces. This is a great gig.
Here are a few articles I’ve written for Chartboost — both pitched and assigned pieces — that I really enjoyed doing.
- 7 Things Mobile Game Devs Need to Know From E3 2015 – I pitched this one as a way to help pay my way to E3, but it turned out to be a cool little listicle that I hope mobile devs can get something out of it.
- What Mobile Game Developers Can Learn From Tiny Rebel’s Community-Building Tactics – This fun little profile of a nerd-friendly mobile gaming company was assigned to me, and I had a ton of fun getting to know them behind the scenes and how they’re taking their luck getting the Dr. Who license and building a community around the casual game.
- Guerrilla Marketing for Indie Mobile Games – I pitched this one and had a blast talking to my own contacts in the industry, like Jake Sones and Brianna Wu.
- The Changing Face of a Successful Free-to-Play Mobile Game: Q+A with Will Luton – Another piece I pitched, having read Luton’s F2P book when at 148Apps; I can’t remember what sparked this particular idea, but I think it came out well.